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Welcome to the Warrior guide!

The Warrior is currently the most preferred class to tank out of all 4 tank classes. It offers a ton of DPS whilst holding aggro, taking minimal damage, so that there is no need of a healer. This makes it very group efficient to push for more group damage.

The Warrior has a tank mechanic where he stores a portion of incoming damage into "Mutilation".

Next to that, he has the possibility of a permanent mitigation by running Supremacy.

As a DPS dealer, it's rather average. Scaling its damage from its 2 hander. His main damage comes from a DOT "Fatal Bleed" which is applied by "Deadly Lunge". It's ofcourse a melee class, so that's always a negative side.

The Warrior is a plate class, but it can also wear leather.

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Flexing the Warrior.

The PvE DPS build

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The Warrior PvE DPS focusses on maintaining it's Fatal Wound DOT by having Deadly Lunge off cooldown, followed by a rotation of Destructive Blows and Fractures.

Using Destructive Blow before Fracture makes Fracture a lot cheaper to use and thus comes more efficient in energy usage. Next to that, they both generate Combat Advantage.

This Combat Advantage is then used on Deadly Lunge to apply the Fatal Wound DOT and on Rapid Blows.

At this point, it's worth mentioning that Fracture and Destructive Blow are considered blows. Rapid Blow and Deadly Lunge are considered thrusts.

These are 2 damage types that come into play when playing Warrior.

We've got Fracture passively applying Cleft Armor debuffs on our targets.

Cleft Armor increases thrust damage per stack, and that's where using Rapid Blow repeatedly is a good Combat Advantage spender, but not just at random.

There is another buff enhancing a lot and that's Bloody Harvest.

Bloody Harvest enhances our overall damage by 15% thanks to Rage (ruby), but Bloody Harvest itself buffs our thrust damage by another 30%, making that Deadly Lunge and Rapid Blow important to use during the Bloody Harvest buff.

Considering Bloody Harvest lasts 12s, with a cooldown of 16s, that means we got a 4s gap where we don't want to spend Combat Advantage, and simply build Combat Advantage with Destructive Blows and Fractures. Once the Bloody Harvest is active again, we can unload Combat Advantage in Rapid Blows again.

It's important to note that DOTs snapshot on buffs, meaning that DOTs carry on with all buffs when the DOT was applied, even when the buff has ran out. Meaning, applying Fatal Wound with Deadly Lunge, right before Bloody Harvest runs out, still contributes to the full DOT duration.

Bloody Harvest on a 16s cooldown, Deadly Lunge on a 8s cooldown, seems very easy to keep those aligned and 100% on Bloody Harvest, and that's what it is.

Understand this so far? Great!

There is one more buff to use along with Bloody Harvest, and that's Berserker.

This is a brutally strong buff increasing all damage by another 30%. Gives a big bloodlust bonus too incase it was needed.

The DPS rotation

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The Class resource: Combat Advantage & Energy

The Warrior resource, Combat Advantage is a necesarry 


The PvP DPS build

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Going to PvP, the warrior plays mainly the same.

We're trading in Rapid Blow for Treacherous Strike.

It remains a Combat Advantage dump, but it also applies Weakness which helps us survive longer against our enemies.

CC'ing naturally comes more into play, so we'll focus more on using Kick, Headbutt, Slaughter.

The Warrior leans a lot on Knockdowns and Stuns, so don't go too crazy on them due to diminishing cc's.

For the main fight in PvP, you keep the same rotation as you do on PvE, but Treacherous Strike every 2nd GCD, and focussing on your mitigation rotation.

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PvE DPS build
PvE DPS rotation
Class resource: Obsession
PvP DPS build
PvE TANK build
A final word!
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