Levelling in Allods Online
Levelling in Allods Online is pretty straight forward as it's following the rather old school mmo logic.
Kill 20 of these, fetch me 10 of those, I can't move from my spot so please talk to the NPC across the road to give him this package to complete your quest.
If this sounds relatable, then I have to disappoint you, that's how it's going to be in the bigger part of the game.
As you progress however, Allods has been trying some modern quest logic and did some original puzzles, some lore related quiz and so on in the later zones.
In this guide, we're going to cover the best ways to level and what to pay attention to.
The biggest portion of your levelling experience is going to be from quests.
The game has a few different icons to indicate categories the quest belongs to, similar to the FFXIV MSQ and side quests.
These are the non important quest icons. Usually means sidequest and is completely optional to do.
Yellow is for solo, blue is for group and orange is for raid.
Think of it like playernames are blue in groups too, and so are they orange in raids.
These are the non important repeatable quests.
Again yellow for solo, blue for group quests.
These are usually grind quests for reputation or endgame, so I'd avoid these for levelling in general.
These icons are what you'd call the MSQ. The Main Story Questline.
Again yellow for solo, blue for groups and orange for raids.
These are strongly couraged to do and not to skip.
They contain big chunks of lore and are required to unlock the next series of quest icons.
These icons represent World Mystery quests.
These are the ones that unlock special abilities, extra rubies, acces to raids etc.
So again, a big no to skipping these.
As you will be levelling, you'll notice at some point that you're getting both exp and Marks of Fate in equal quantities.
See Marks of Fate as a bonus currency, levelling reputation as you will, that you can use at quest givers to instantly complete their quests.
This won't work for every quest, but most kill x and fetch y quests are covered in this.
So that gets rid of those peski quests. Mind you that doing it on kill quests, will make you "miss out" on exp from killing those monsters.
There is also another addon that could help to speed up using these Marks of Fate called AutoQuest. But I don't recommend using it as a new player. It'll ruin immersion if that's what you want.
Levels 1 to 23
1 to 23 is iconic because that's where Asee Teph starts, your first PvP zone, and also about where the Priden zone ends.
I mention the Priden zone here because this is already your first choice.
Start your Allods adventure the old school way by selecting any race but Priden, and you'll go through the original questing zones.
The difference here is that this will take significant more time to reach 23 than that you'd pick the Priden.
Priden have their own zone, bit like the pandaren in WOW, and levelling to 23 there goes a lot faster.
At the end of the Priden zone, they make you pick your faction and then you're thrown into the Sarnaut we all know, right to Asee-Teph.
The levelling itself is pretty straight forward. Allods does a good job popping up hints and tricks whenever you click something for the first time.
If you manage to get rid of it before absorbing the information, you can always find it back in "Tips".
An example of these great tips are Object Highlighting (Default: T). Get used to pressing T sometimes, it greatly helps at several quests.
Levels 24 to 67
We're jumping from 24 to 67 because no big changes are going to happen between these levels.
This is probably going to be the slowest part of the levelling experience.
Some orientation advice is that each map shows for what level they're designed in.
That way you can have an idea wether or not you're where you want to be.
For those that recall, there used to be a progress bar on the map that shows how many quests you'd have done to give you an idea of your progress in that zone.
For whatever reason, that's been removed. You can however, use an addon that does exactly that now.
You can download it here and it's called QMP. QuestMapProgress.
Levels 68 to 100
First thing you should do now is ask your guild or friends for an Al Rihat chestpiece.
Al Rihat gear is the starter gear of endgame, but it makes levelling crazy easy. Especially when given the weapons as your damage scales mostly for that. Main hand for warriors, paladins. Most other classes are scaling off wand/bow.
For some reason, the Chestpiece can be worn from lv67, which gives a lot of vigor. Sidenote, it has to be plate. For some reason leather and cloth chests are lv90.
Another option would be to ask someone to craft you lv67 gear.
This is originally lv90 gear, but can be equipped from lv67. Every crafter has acces to this, but ask a weaponsmith for the weapons for sure. These will make you oneshot things for a long time.
Once you're set with your new clad armor and shiny weapons, levelling now will be a breeze to the maximum. As of writing, the cap is lv100, but that's going to be 105 in 14.0 and onwards.
Levelling Astral; group astral
The fastest but not the best way is levelling astral.
You can do this from lv23 to 100, categorized into two different kinds to influence the difficulty level.
Level 23 - 50 astral & Level 51 - 100 astral
This astral is easy and efficient.
One player can rush these astrals fast enough to clear every single allod in the 5 minute mark so that you're guaranteed to level as fast as the game allows you to.
Bare in mind that you're in a group so that everyone needs to work together and be open for discussions.
In order to enter:
You NEED 6 players in your party, having the following aspects of RANK 3;
Player 1: Aspect of Defender
Player 2: Aspect of Healing
Player 3: Aspect of Suppression/Aspect of Assault/Aspect of Support
Player 4: Aspect of Suppression/Aspect of Assault/Aspect of Support
Player 5: Aspect of Suppression/Aspect of Assault/Aspect of Support
Player 6: Aspect of Suppression/Aspect of Assault/Aspect of Support
Sometimes the que-up visual might not appear for someone so that not everyone can press the accept button, meaning you need to wait out the 30s que-up so you can request the que-up screen again.
Disbanding in order to reform the party in order to queue faster won't have any changes and you'll still need to wait out the 30s.
Some tips before starting:
If you are the "leecher":
Don't waste time opening loot inside. Just loot and get out of the astral (leave button) and wait for the invite again.
Don't try to be faster or better than the carrier, just wait on the teleport porters to teleport between the bosses (once they are dead) and teleport to the bosses once the carrier has left the dungeon or when the legendary loot appears in the chat. This way the carrier won't have problems with being dismounted or class resources when combat kicks in.
If you are specced for support as Bard or Engineer, then you could try to buff the carrier and speed him up that way. But don't do anything different or unexpected unless the carrier asks you to.
If you are the "carrier":
Focus on the bosses. Don't waste time on clearing trash mobs that are not in your way.
Try flashing, flying, going around trash packs so you can aoe the trash down when you pull the bosses. That way you win a lot of time.
Use your best mount. Wraith is good for skipping packs, same for hoverboard/lightning bolt but the flashing is way shorter, but it's still doable to skip mobs that way.
Be nice to your leechers, thanks to them you can enter and get the loot/exp you need.
General tips & Reminders:
Make use of one of the groupmanager addons: SaveParty, SetLoot, SaveTeam. That way you can invite the whole group again by a single click, making the inviting a lot faster.
Don't waste more time inside than you have to. Just loot and get out. Don't open loot inside, don't check for better gear inside.
Don't afk right before finishing an allod.
Time Void; solo astral
DISCLAIMER: As of update x, there is now a cooldown between entering Time Voids when leaving before completing all 3 tasks, so this method isn't as efficient anymore.
Time void is a dungeon you can go to on your own to powerlevel yourself.
There's 2 objectives there you can do; kill this or defend that.
As we are explaining here what the most efficient and fastest method is for levelling, I will explain only what's worth doing.
Bulwark of light is the objective you want to hit.
It exists in protecting some clot of light from hordes of mobs coming in so you can tag and claim credit.
You can hire Mercenaries for Time void but I strongly suggest not to because the moment you hire 1, they suck up 50% of your exp!
Wether you hire 1 or 5, it's always a 50% cut off your exp.
All you should do is spam the button to get the Bulwark of light objective, go there, and let the guarding npc's there already kill the mobs for you. All you should do is tagging them so you get the full credit worth of exp and you're well on your way to get maxed in a day!
Tips worth noting;
If the time void you have joined ranges between levels 36 - 40, and you manage to level up to 41 in that current session, then you should leave and sign up for the next level range of time void. Otherwise you will receive 75% less exp than you'd usually get.
Bonus expoints and multipliers
You can get bonus exp that speeds up the levelling in several ways;
there is 20% bonus exp that some guilds offer because of the way that guildleader took the guildrubies.
There is also the 50% exp bonus you can get as reincarnation because your main is in an order that has that day the 50% exp buff.
You can also get the bonus exp scolls from the boutique via CS(Cash Shop) or via the AH/player trading.
And then there is also the ancient Lucky Moments that would surprise you with some awesome weekend/week exp boosts like 50, 100, 150, 200, 250 or 300% that rarely happen :(
Worth mentioning is that the subscription server - Smuggler's Paradise - has a permanent 33% bonus exp compared to the f2p servers New Frontier. As to that, there are no exp scrolls in the P2P server.
Finally to close this topic off, here's a chart I made because I was curious wether or not the 20% exp boost from the levelling guild rubies are worth it.
So I started registering the total exp required for levelling up on every level.
Further on I wanted to improve the sheet and decided to bring some more view into it by showing different guild entry levels so you could determine wether it's worth it at which level you'd join a levelling guild and how much exp/time you could benefit of it.
Bare in mind that levelling also brings a lot of guild exp along (prestige) and that levelling in a levelling guild might help you temporarily on levelling (speedwise), but the guild exp given to an external guild is forever a loss on longterm to guilds you'd play in.
Any additional ideas regarding this information or thread is welcome and hopefully we can expand this information slowly so it might benefit even more people!