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Welcome to the Demonologist DPS guide!

The DPS Demonologist has a high initial burst that manages to last long thanks to its Fury form.

The Predator form offers a high consistent DPS with moderate mitigations for incoming damage. The Fury form offers that same high DPS, but with a higher mobility at the cost of becoming more vulnerable. The Giant form reduces that high DPS and mobility for a maximum increase in survivability. I don't need to tell you that because of its 4 forms, the Demonologist is extremely flexible and is prepared for every different situation.

The Demonologist is a cloth armor-type wearer.

Demonologist Predator form created by


Demonologist forms5.png

The official Allods Online video announcing the Demonologist class.

The Class resource: Obsession

Obsession is our class' resource.

We use this for Seal of Chaos, our strongest hitter and also giving us a damage increase buff Knowledge of Strength (15%).

All other abilities will fill our Obsession.


The PvE DPS build

Demo_Talent tree.PNG
Demo_1st grid.PNG
Demo_2nd grid.PNG
Demo_3rd grid.PNG

The PVE DPS role consists out of playing both Fury and Predator. The Fury has a higher mobility, and burst at the start. The Predator is a more defensive DPS form with a higher burst at the end. How's that work? To play the PVE DPS correctly, you'd start in the Fury form, while being invisible from Quiet Step. This will allow you to attack from the shadows, literally, and get the Shadow Hunter buff. We will be able to extend this by another 15s by using Veil of Shadow after our first Shadow Hunter expired. There are some conditions to get this Shadow Hunter buff. You must deal damage while invisible to get the buff. Popping certain buffs will remove your invisibility and thus will not yield you the Shadow Hunter buff when you deal damage right after applying the buffs. Such buffs are Astral Mutation. A good workaround I found is using the World Mystery: "The Phantom Menace". This will teleport us to the target while retaining invisibility. It comes with its dangers, such as immediate circles or cones at the start of combat, but you will learn those as you play. Mania is another buff you should be using at the start, that doens't remove your invisibility. Now that you understand why the Fury is a great starter, we'll shift ourselves into the Predator form after having exploited the Shadow Hunter buff twice. The Predator is safer overall for the majority of the fights as it withstands more damage, but it's also the only form that has acces to the Last Ritual ability.

The DPS rotation

Demo rotation2.png

First of about what we don't show on the rotation, is the Quiet Step.

This will turn you invisible which yields us a buff upon attacking increasing our damage by 15% for 15s thanks to Quiet Step (ruby effect) combined with Shadow Hunter (ruby effect).

Using the Veil of Shadow (ruby effect) adds another 15s to that duration that we can chain to the initial 15s when it runs out.

It's important to make use of this as it will boost your damage by a ton. And you can repeat it during combat with Veil of Shadow (ruby effect).

Seal of Chaos is our only Obsession spender and our biggest hitter.

Everything else is refilling our Obsession so we can use these Seal of Chaos.

When our target's are above 30%hp, you want to simply rotate whatever comes of-cooldown first, and spend all Obsession into Seal of Chaos.

When target's are below 30%hp, you repeat that while prioritizing Last Ritual adding a ton of damage.


Desecration in human(aoe) form


Torment in human(aoe) form

Aoe-Seal Of Chaos.gif

Seal of Chaos in human(aoe) form

Dps'ing like a Demonologist is like this..

Dps'ing as a Demonologist sure is fun!

You have acces to 4 different forms, of which Human form stands for AOE, and any demon form as single dps.

This makes it easy to categorize playstyles and change accordingly.

When applying Dark Fire in AOE form, you'll have a small delay before it applies. We can use that delay to max out Determination with a Torment to snapshot our DOT on max Determination.

We have acces to early Last Rituals by using Ataxy, applying Accumulated Power, allowing us to use 3 Last Rituals regardless of the target's hp.

As explained before, we can use Quiet Step and Veil of Shadow starting on the Fury form to give ourselves a big boost in every combat.

Once that's over, there is no real benefit staying in Fury form, so swapping to Predator form is recommended.

Seal of Chaos and Torment are your biggest damage dealers while Desecration is a filler when nothing else is available to fill the gcd.

We've also got some tools such as Mania, increasing our damage by another 30% for 10s.

You want to combine that with the Shadow Hunter buff or Last Ritual spam.

Sigil of Decay is a trap we can place that deals nearly as much as Last Ritual, along with Vulnerability on non-red rings.

About the Demonologist stats

Stats, that scary math that every player tries to avoid when they look for exactly the serenity and peace. But not you! You're that player that goes the extra mile to finetune their damage, or healing, and thus want to learn about stats.

You've come to the right place!

To continue off with stats, you'll want to use an addon called StatManager.

This little helpful thing helps you manage and change stats in a wink!

Be it different stat setups you want to try out, different ratios, or different specs between DPS'ing and tanking, you'll want to use StatManager.

You can download StatManager here.

if you want a quick guide on how it works, that can be seen here.

Demonologist PvE DPS.

The PvE DPS is rather simple, as goes for most DPS classes that you cannot go wrong with.

A 1/2/1 ratio on your base stats is almost always good enough, and finetuning that brings very rarely big difference in terms of performance, but don't let that stop you!

A 1/2/1 ratio means after spending your available stats in what's important, you split the rest according to the ratio into your base stats.

Having this ratio of stats for a DPS role ensures the most optimal performance on any situation. It's a jack of all trades thing.

Determination is your most important stat as that contributes the most to your damage, so that's the highest stat.

Why not go all in to Determination then? Because the stats in Allods Online multiply eachother. Meaning that you get better results having a little bit in everything rather than having some on 0.

 With that idea in mind, some Luck and Supremacy would be good too.

Those are your most important stats that you take care of before dumping the remains into base stats and padding that ratio.

We recommend somewhere between 300 and 500 luck.

As for Supremacy, between 500 and 750. 750 is the so called soft cap. From that point on, the stat diminishes and your spent stats become less valuable.

An example of the 1/2/1 ratio for Base stats.

PvE DPS ratio.PNG

Consumables, help yourself!

Now, I am not saying getting drunk is a good thing, but drinking certain concoctions could have benefits!

The consumables are pretty general and none really class specific.

Damage Consumables

[thematic name of patch] Tonic of Concentration (Alchemy): Generally a good potion for solo content such as Trial of Blood, Openworld and random PvP. It applies Valiance so bear in mind you'll have to set your stats specific for that. It does conflict with your support if they run Power, so try not messing with that.

[thematic name of patch] Potion of Proficiency/Determination/Brutality (Alchemy): Use these if you're a mixed damage class. Meaning, your overall damage consists out of more than 1 damage type.

Examples are Scout doing Elemental and Poison, Summoner doing Poison and Holy.

The Demonologist wants to use Determination for PvE, and Proficiency or Brutality for PvP as we use Holy and Physical Damage.

If you are a singular-damage class, then use these instead (Does not stack with Proficiency, Determination or Brutality potions).

Arcanum of Elemental/Physical/Natural/Holy Damage (Al Rihat): Increases specific damage types by 5%.

Singular-damage class examples are Warrior as Physical, Mage as Elemental.

You can easily see what damage types you do via a DPSmeter.

The Demonologist is a mixed class doing Physical and Holy damage.

Small healing potions & mitigations - all these share cooldowns.

[thematic name of patch] Potion of Healing (Alchemy): Restores a fixed amount, great for any role but tanks. Tanks are better of using Decoction of Astral Aegis or Infinite Tonic of Magical Armor. These share cooldown but the damage they will reduce is most likely more than the healing you'd receive.

Decoction of Astral Aegis (Order): Reduces all incoming damage by 30% for 8s. 

Alchemists can craft variants of Decoction of Astral Aegis per damage type.

Infinite Tonic of Magical Armor (Mini-seasonal compass rating): Same as Decoction of Astral Aegis, but only absorbs Physical instead of everything and lasts longer.

As a Demonologist tank, you want to use Decoction of Astral Aegis.

Healing potions & mitigations - all these share cooldowns.

[thematic name of patch] Potion of Restoration (Alchemy): Restores a % amount, great for everyone.

[thematic name of patch] Potion of Absorption (Alchemy): Use these if you got a healer to avoid overhealing.

Vial of Areisa's Blood (Mini-seasonal compass rating): Special heal potion as a reward from compass ratings given at each end of a layer. It has an infinite use until the end of the current layer, and comes with a HealOverTime instead of a full pump heal and a self puri.


Infinite Potion of Astral Vision (Mini-seasonal compass rating): Very good for PvP scenario's. Works everywhere.

Common Potion of Astral Vision (alchemy): Very good for PvP scenario's. Works everywhere.

[thematic name of patch] Potion of the Marathoner: Increases movement speed for ridiculous good durations.

Stat food

Stat food in general exists in many forms, but does the same in general.

You can have 2 active, one offensive and one defensive.

Which are which is based on their stat. Do they give an offensive stat? Then it's offensive food.

As new patches unlock, where you get them and itemname change, but the effect is always the same.

Currently in 13.1, you can get them from Eden, and also from your Order NPC in Astral Academy.

Offensive food

Defensive food

A final word

First of, we want to thank you for reaching the end of this guide.

It takes a good chunk of time and effort to make this guide, just like any other guides we made.

If there were things you'd doubt or think are incorrect, We'd be more than glad to hear about it and make the adjustments.

Every class develops infintely and so changes are inevitable. Hence, we cannot guarantee 100% accuracy on every class guide, but we strive for exactly that.

If you feel like giving a person thank you, you can reach us via the footer or head over to our donations page.

Thank you again, and we hope we made you a better player :)

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